All Items (159)

  • Compensator

    5% Weapon Power

    • weaponPower

    1000

  • Plasma Converter

    5% Weapon Lifesteal

    • weaponLifeSteal

    1000

  • Weapon Grease

    5% Attack Speed

    • attackSpeed

    1000

  • Ammo Reserves

    20% Max Ammo

    • maxAmmo

    1500

  • Frenzy Amplifier

    Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.

    • attackSpeed
    • moveSpeed

    1500

  • Aftermarket Firign Pin

    10% Attack Speed. 5% Move Speed

    • attackSpeed
    • moveSpeed

    3750

  • Advanced Nanobiotics

    5% Weapon Power. After healing an ally, gain 10% Attack Speed, for 3s

    • weaponPower
    • attackSpeed

    4000

  • Advanced Nanobiotics

    5% Weapon Power. After healing an ally, gain 10% Attack Speed, for 3s

    • weaponPower
    • attackSpeed

    4000

  • Shieldbuster

    5% Weapon Power. After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.

    • weaponPower
    • attackSpeed

    4000

  • Stockpile

    5% Attack Speed. 25% Max Ammo

    • attackSpeed
    • maxAmmo

    4000

  • Icy Coolant

    10% Weapon Power. 5% Cooldown Reduction

    • weaponPower
    • cooldownReduction

    5000

  • Talon Modification Module

    15% Weapon Power

    • weaponPower

    5500

  • ELECTRO LIGHTS

    10% Attack Speed Recover from being [Overheated] 25% faster.

    • attackSpeed
    • overheatedRecover

    4000

  • ENHANCED TARGET SENSORS

    Deal 25% more damage to enemies farther than 12m away.

    • damage

    4000

  • OPTIMIZED ENERGY

    10% Weapon Power Critical hits reduce your [Heat] by 5%.

    • weaponPower
    • heatReduction

    5000

  • CODEBREAKER

    15% Weapon Power Ignore 50% of Armor's damage reduction.

    • weaponPower
    • ignoreArmor

    9000

  • SALVAGED SLUGS

    10% Attack Speed 30% Increased Damage to Barriers Dealing Weapon Damage to Barriers has a 50% chance to restore 1 ammo.

    • attackSpeed
    • damageToBarriers
    • restoreAmmo

    9500

  • VOLSKAYA ORDNANCE

    10% Attack Speed Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 20%.

    • attackSpeed
    • weaponDamage

    9500

  • COMMANDER'S CLIP

    10% Attack Speed 40% Max Ammo When you use an ability, restore 10% of your Max Ammo.

    • attackSpeed
    • maxAmmo
    • restoreAmmo

    10000

  • WEAPON JAMMER

    25 Armor 10% Weapon Power Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.

    • armor
    • weaponPower
    • reduceAttackSpeed
    • attackSpeed

    10000

  • AMARI'S ANTIDOTE

    25 Health 15% Weapon Power While healing an ally below 50% Life with your Weapon, deal 15% increased Weapon Healing.

    • health
    • weaponPower
    • weaponHealing

    11000

  • BOOSTER JETS

    20% Attack Speed When you use an ability, gain 20% Move Speed for 2s.

    • attackSpeed
    • moveSpeed

    11000

  • EL-SA'KA SUPPRESSOR

    10% Weapon Power Critical Hits apply 30% Healing Reduction to the target for 2s.

    • weaponPower
    • healingReduction

    11000

  • HARDLIGHT ACCELERATOR

    10% Weapon Power 10% Cooldown Reduction When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.

    • weaponPower
    • cooldownReduction

    11000

  • THE CLOSER

    20% Weapon Power 10% Critical Damage Critical Hits reveal the target for 3s.

    • weaponPower
    • criticalDamage
    • targetReveal

    13000

  • EYE OF THE SPIDER

    25% Weapon Power Deal 10% increased damage to enemies below 30% Life.

    • weaponPower
    • damage

    13500

  • CHARGED PLATING

    After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.

    • ultimateCharge
    • armor
    • abilityPower

    1000

  • POWER PLAYBOOK

    10% Ability Power

    • abilityPower

    1000

  • SHADY SPECTACLES

    10% Ability Lifesteal

    • abilityLifesteal

    1000

  • WINNING ATTITUDE

    25 Health When you die, gain 15% Ultimate Charge.

    • health
    • ultimateCharge

    1500

  • CUSTOM STOCK

    5% Weapon Power 10% Ability Power

    • weaponPower
    • abilityPower

    3750

  • BIOLIGHT OVERFLOW

    25 Health 5% Ability Power When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.

    • health
    • abilityPower
    • overhealth
    • ultimateCharge

    4000

  • ENERGIZED BRACERS

    10% Ability Power 10% Ability Lifesteal

    • abilityPower
    • abilityLifesteal

    4000

  • JUNKER WHATCHAMAJIG

    25% Starting Ultimate Charge

    • startingUltimateCharge

    4000

  • WRIST WRAPS

    5% Ability Power 10% Attack Speed

    • abilityPower
    • attackSpeed

    4000

  • MULTI-TOOL

    5% Ability Power 10% Cooldown Reduction

    • abilityPower
    • cooldownReduction

    5000

  • NANO COLA

    20% Ability Power

    • abilityPower

    5500

  • ARCFINDER

    [Energy Javelin] deals 25% increased damage to enemies farther than 12m away.

    • damage

    4000

  • ELITE ROTATOR CUFF

    10% Ability Power 35% [Javelin Spin] Duration

    • abilityPower
    • javelineSpinDuration

    4000

  • REFRACTION TILES

    25 Armor While [Javelin Spin] is active, gain 50% damage reduction from beams.

    • armor
    • damageReductionFromBeams
    • javelineSpinDuration

    4000

  • THREE-TAP TOMMYGUN

    10% Ability Power 10% Attack Speed After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life.

    • abilityPower
    • attackSpeed
    • weaponDamage
    • life

    9500

  • BIOTECH MAXIMIZER

    25 Health 10% Ability Power When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.

    • health
    • abilityPower
    • cooldownReduction

    10000

  • CATALYTIC CRYSTAL

    15% Ability Power Ability Damage and Healing grants 20% more Ultimate Charge.

    • abilityPower
    • ultimateCharge

    10000

  • LUMÉRICO FUSION DRIVE

    50 Armor 15% Ability Power When you use an ability, restore 50 Armor or Shields over 2s.

    • armor
    • abilityPower
    • restoreArmorOrShields

    10000

  • SUPERFLEXOR

    25 Health 10% Weapon Power When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.

    • health
    • weaponPower
    • abilityPower
    • weaponHealing

    10000

  • CYBERVENOM

    10% Ability Power 5% Cooldown Reduction Dealing Ability Damage applies 30% Healing Reduction for 2s.

    • abilityPower
    • cooldownReduction
    • healingReduction

    10500

  • IRIDESCENT IRIS

    20% Ability Power 10% Cooldown Reduction After spending your Ultimate Charge, gain 100 Overhealth for 3s.

    • abilityPower
    • cooldownReduction
    • overhealth
    • ultimateCharge

    11000

  • LIQUID NITROGEN

    25 Health 10% Ability Power Dealing Ability Damage slows the target's Move Speed by 20% for 3s.

    • health
    • abilityPower
    • slowTargetMoveSpeed

    11000

  • MARK OF THE KITSUNE

    10% Ability Power When you use an ability, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.

    • abilityPower
    • weaponDamage
    • weaponHealing

  • CHAMPION'S KIT

    40% Ability Power

    • abilityPower

    13500

  • EFI'S THEOREM

    20% Ability Lifesteal 50% [Fortify] Duration

    • abilityLifesteal
    • fortifyDuration

    10000

  • 3D-PRINTED LANCE

    15% Ability Power [Energy Javelin] cooldown is reduced by 15%, but each use generates 25 [Heat].

    • abilityPower
    • javalineCooldownReduction
    • heatGeneration

    11000

  • OLADELE-COPTER BLADES

    15% Ability Power While using [Javelin Spin], gain free flight and 20% Move Speed.

    • abilityPower
    • javelineSpinDuration
    • freeFlight
    • moveSpeed

    12000

  • ADRENALINE SHOT

    10 Health. Health Packs grant 20% Move Speed for 5s and 50 Overhealth.

    • health
    • moveSpeed
    • overhealth

    1000

  • ELECTROLYTES

    At the start of the round, gain 100 unrecoverable Overhealth.

    • overhealth

    1000

  • FIELD RATIONS

    While on the Objective, restore 8 Life every 1s.

    • life
    • weaponHealing

    1000

  • RUNNING SHOES

    10 Health. At the start of the round and when you first respawn, gain 20% Move Speed for 10s while out of combat.

    • health
    • moveSpeed

    1000

  • ARMORED VEST

    25 Armor

    • armor

    1500

  • FIRST AID KIT

    25 Shields. Reduce the time before your Life begins regenerating by 33%.

    • shields
    • lifeRegenerationDelay

    1500

  • SIPHON GLOVES

    25 Health. [Quick Melee] damage heals for 25 Life.

    • health
    • meleDamage
    • weaponHealing
    • life

    1500

  • REINFORCED TITANIUM

    25 Shields. While you have Shields, take 15% reduced Ability Damage.

    • shields
    • abilityDamageReduction

    3750

  • CUSHIONED PADDING

    25 Shields. -40% Incoming Negative Effect Duration. When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.

    • shields
    • negativeEffectDuration
    • life
    • weaponHealing

    4000

  • IRONCLAD EXHAUST PORTS

    5% Cooldown Reduction. When you use an ability, gain 25 Overhealth for 3s.

    • cooldownReduction
    • overhealth

    4000

  • VISHKAR CONDENSOR

    25 Shields. Convert 100 Health into Shields.

    • shields
    • health

    4000

  • VITAL-E-TEE

    10 Armor. Convert 100 Health into Armor.

    • armor
    • health

    4000

  • CRUSADER HYDRAULICS

    25 Armor. While you have Armor, take 10% reduced Weapon Damage.

    • armor
    • weaponDamageReduction

    4500

  • IRON EYES

    25 Shields. You take 20% reduced damage from Critical Hits.

    • shields
    • reducedCriticalDamage

    4500

  • MEKA Z-SERIES

    8% Health, Armor, Shields

    • health
    • armor
    • shields

    5000

  • CHARGED CHASSIS

    25 Health. [Fortify] grants additional Overhealth equal to 10% of your max Life.

    • health
    • fortifyDuration
    • overhealth
    • life

    4000

  • SIPHONIC SPEAR

    When you deal damage with [Energy Javelin], heal 10% of your max Life over 3s.

    • damage
    • life
    • weaponHealing

    4000

  • SOLAR REGENERGY

    25 Health. After using an ability, restore Armor equal to 3% of your max Life.

    • health
    • armor
    • life
    • restoreArmorOrShields

    4000

  • GENETICIST'S VIAL

    25 Health. The first time you would die each round, revive instead with 200 Life after 3s.

    • health
    • revive
    • life

    9000

  • BLOODBOUND

    50 Health. The last enemy to deal a final blow to you is Revealed when nearby. Deal 10% more damage to them and take 10% reduced damage from them.

    • health
    • targetReveal
    • damage
    • reduceDamage

    9500

  • DIVINE INTERVENTION

    50 Shields. When you take more than 100 damage at once, restore 15% of damage taken and start regenerating your Shields.

    • shields
    • damage
    • restoreArmorOrShields

    9500

  • GLOOMGAUNTLET

    50 Armor. 15% Melee Damage. [Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.

    • armor
    • meleDamage
    • moveSpeed
    • life
    • weaponHealing

    9500

  • MARTIAN MENDER

    25 Health. 10% Cooldown Reduction. Restore 3% of your Life every 1s.

    • health
    • cooldownReduction
    • life
    • weaponHealing

    10000

  • PHANTASMIC FLUX

    10% Weapon Power. 10% Ability Power. 15% Weapon Lifesteal. 15% Ability Lifesteal. While at full Life, Lifesteal grants up to 100 Overhealth.

    • weaponPower
    • abilityPower
    • weaponLifeSteal
    • abilityLifesteal
    • life
    • overhealth

    10000

  • RÜSTUNG VON WILHELM

    15% Health, Armor, Shields. While below 30% Life, gain 10% Damage Reduction.

    • health
    • armor
    • shields
    • life
    • reduceDamage

    10000

  • VANADIUM INJECTION

    50 Shields. While at 100% Ultimate Charge, gain: 50 Health, 10% Weapon Power, 10% Ability Power, 10% Attack Speed, 10% Cooldown Reductio, 10% Move Speed.

    • shields
    • ultimateCharge
    • health
    • weaponPower
    • abilityPower
    • attackSpeed
    • cooldownReduction
    • moveSpeed

    10000

  • NEBULA CONDUIT

    50 Health. 10% Weapon Power. Prevent 15% of incoming damage and instead take that prevented damage over 3s.

    • health
    • weaponPower
    • reduceDamage

    11000

  • OGUNDIMU REDUCTION FIELD

    50 Armor. When you take damage, gain 0.5% Damage Reduction for 1s, stacking up to 20 times.

    • armor
    • reduceDamage

    11000

  • HOLLAGRAM HELMET

    50 Armor. When you use [Fortify], allies within line of sight gain Unstoppable for 2s.

    • armor
    • fortifyDuration
    • unstoppable

    10000

  • SCORCHED EARTH

    When you [Overheat], apply Burning to enemies within 6m, dealing damage equal to 10% of your max Life over 5s.

    • overheat
    • damage
    • life
    • burning

  • SHIELD DIVERGENCE

    When you [Overheat] deploy a Barrier with 600 Health in front.

    • overheat
    • barrierHealth

  • ADVANCED THROWBOTICS

    When you use [Javelin Spin], launch an [Energy Javelin] with 50% less damage.

    • javelineSpinDuration
    • damage

  • HOT ROTATE-O

    [Javelin Spin] gains 35% Cooldown Reduction but now generates [Heat].

    • javelineSpinDuration
    • cooldownReduction
    • heatGeneration

  • SPYNSYN UPDATE

    [Javelin Spin] now deflects projectiles and grants 20% of damage dealt from deflecting as Ultimate Charge.

    • javelineSpinDuration
    • damage
    • ultimateCharge
    • deflectProjectiles

  • FACTORY RESET

    While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain 25% Cooldown Reduction.

    • fortifyDuration
    • javelineSpinDuration
    • cooldownReduction

  • HOOVES OF STEEL

    After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify]. Resets when you next use [Fortify].

    • fortifyDuration
    • damage
    • shields

  • RESTORTIFY

    While [Fortify] is active, heal for 5% of your max Life every 1s.

    • fortifyDuration
    • life
    • weaponHealing

  • RIDE WITH ME

    While [Fortify] is active, grant allies in line of sight 30% Move Speed and Overhealth equal to 10% of your max Life.

    • fortifyDuration
    • moveSpeed
    • overhealth
    • life

  • LASSOED

    On impact, [Energy Javelin] will pull enemies within 4m towards itself.

    • damage
    • slowTargetMoveSpeed

  • CENTRIPETAL CHARGE

    25% Ultimate Cost Reduction. After using [Terra Surge], reset your ability cooldowns.

    • ultimateCostReduction
    • cooldownReduction

  • CHAIN GRASP

    After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 3s.

    • bioticGraspSecondaryChain

  • DECONSTRUCTION

    After you spend 50 [Biotic Energy], deal 20% increased damage for 6s.

    • damage

  • EMPOWERING YOU

    [Biotic Grasp]'s secondary fire can target allies, increasing their damage by 15%.

    • alliedDamageIncrease

  • ETHEREAL EXCISION

    While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain 30% Move Speed, 30% Lifesteal, and restore 100% more Biotic Energy.

    • moveSpeed
    • lifesteal
    • bioticEnergyRestore

  • OPTIMAL OVERFLOW

    After you spend 50 [Biotic Energy], launch the last selected [Biotic Orb] with 75% reduced duration.

    • additionalBioticOrb

  • PRECARIOUS POTENCY

    Allies healed by your [Biotic Grasp] are healed for an additional 20% of [Biotic Grasp]'s healing over 5s.

    • weaponHealing

  • CROSS-ORBAL

    [Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.

    • additionalBioticOrb

  • MULTIBALL

    [Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.

    • additionalBioticOrb

  • PHANTASM

    When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with 50% reduced duration.

    • additionalBioticOrb

  • SCIENTIFIC DEATHOD

    While using [Fade], passing through enemies grants 5% Ultimate Charge and Overhealth equal to 15% of your max Life.

    • ultimateCharge
    • overhealth

  • VOIDHOPPERS

    [Fade] also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life.

    • phaseAllies
    • overhealthToAllies

  • DESTRUCTION'S DIVIDE

    [Coalescence] can be toggled between pure healing or pure damage, with 25% greater effect.

    • coalescenceToggleHealDamage
    • increasedCoalescenceEffect

  • ABYSS BOOTS

    25 Health While using [Fade], you jump 30% higher.

    • health
    • jumpHeightOnFade

    4000

  • EXTENDRILS

    15% Ability Power (Biotic Orb, Coalescence) 30% [Biotic Orb] Tendril Range

    • abilityPower
    • bioticOrbTendrilRange

    11000

  • COALEGION

    25 Health 15% Ability Power (Biotic Orb, Coalescence) Allies healed by [Coalescence] deal 15% increased damage.

    • health
    • abilityPower
    • alliedDamage

    10000

  • LEVITATION SHAWL

    10% Ability Power (Biotic Orb, Coalescence) During [Coalescence], gain free flight.

    • abilityPower
    • freeFlight

    4500

  • SMART ORBS

    5% Ability Power (Biotic Orb, Coalescence) [Biotic Orb] moves 50% slower while it is healing or dealing damage.

    • abilityPower
    • bioticOrbSlowOnHealDamage

    4000

  • SUBATOMIC SPLITTER

    10% Weapon Power (Biotic Grasp) 15% [Biotic Grasp] Secondary Fire Range

    • weaponPower
    • secondaryFireRange

    11000

  • ALTERNATIVE ENERGY

    10% Ability Power (Biotic Orb, Coalescence) 15% Attack Speed (Biotic Grasp) When you use [Fade], refill your [Biotic Energy].

    • abilityPower
    • attackSpeed
    • bioticEnergyRestore

    10000

  • HIGH CAPACITY TUBING

    10% Weapon Power (Biotic Grasp) 50 Max [Biotic Energy]

    • weaponPower
    • maxBioticEnergy

    4000

  • BIO-NEEDLES

    10% Attack Speed (Biotic Grasp) [Biotic Grasp]'s secondary fire restores 50% more [Biotic Energy].

    • attackSpeed
    • bioticEnergyRestore

  • VANTAGE SHOT

    5% Weapon Power (Mediblaster) While airborne, [Mediblaster] deals 15% more damage.

    • weaponPower
    • damage

    4000

  • PULSE SPIKE

    10% Attack Speed (Mediblaster) 35% [Pulsar Torpedoes] Projectile Speed After using [Pulsar Torpedoes], gain 25% Attack Speed for 4s.

    • attackSpeed
    • projectileSpeed
    • attackSpeed

    11000

  • LONG RANGE BLASTER

    15% Weapon Power (Mediblaster) [Mediblaster] deals 15% increased damage and healing to targets farther than 12m away.

    • weaponPower
    • damage
    • weaponHealing

    12000

  • GRAVITATIONAL PUSH

    15% Weapon Power (Mediblaster) During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.

    • weaponPower
    • attackSpeed
    • knockback

    10000

  • LOCK-ON SHIELD

    10% Ability Power (Pulsar Torpedoes, Orbital Ray) While aiming [Pulsar Torpedoes], gain Overhealth equal to 50% of your max Shields.

    • abilityPower
    • overhealth
    • shields

    4000

  • LUX LOOP

    10% Ability Power (Pulsar Torpedoes, Orbital Ray) 25% [Hyper Ring] Duration

    • abilityPower
    • hyperRingDuration

    4000

  • PULSAR DESTROYERS

    10% Ability Lifesteal (Pulsar Torpedoes) [Pulsar Torpedoes] explode on hit, dealing 20 damage.

    • abilityLifesteal
    • damage

    10000

  • SOLAR SHIELDING

    15% Ability Power (Pulsar Torpedoes, Orbital Ray) Allies affected by [Hyper Ring] restore 25 Shields every 1s.

    • abilityPower
    • restoreAlliedShields

    10000

  • RED PROMISE REGULATOR

    50 Shields 15% Ability Power (Pulsar Torpedoes, Orbital Ray) When you use [Orbital Ray], reset your cooldowns.

    • shields
    • abilityPower
    • cooldownReduction

    10000

  • BOOSTED ROCKETS

    25 Shields 25% [Glide Boost] Duration

    • shields
    • glideBoostDuration

    4000

  • FORTI-GLIDE

    75 Shields During [Glide Boost], gain 10% Damage Reduction.

    • shields
    • damageReduction

    10000

  • SUNBURST SERUM

    75 Shields [Orbital Ray] gains 25% increased healing.

    • shields
    • orbitalRayHealingIncrease

    10000

  • MEDIMASTER

    [Mediblaster] can now critically hit both allies and enemies.

    • criticalHitHeal
    • criticalHitDamage

  • STINGER

    [Mediblaster] deals an additional 10 damage to enemies over 1s. (Does not stack).

    • damage

  • COSMIC COOLANT

    [Pulsar Torpedoes] cooldown is reduced by 0.5s for each target it hits.

    • cooldownReduction

  • MEDICINAL MISSILES

    [Pulsar Torpedoes] heal for an extra 30 life and causes allies hit to receive 50% more healing for 3s.

    • abilityHealing

  • PULSAR PLUS

    [Pulsar Torpedoes] gains 1 additional charge.

    • additionalTorpedoesCharges

  • BLINK BOOSTS

    [Glide Boost] gains 2 additional charges and has a 65% reduced cooldown, but has 75% reduced duration.

    • additionalCharges
    • cooldownReduction
    • glideBoostDuration

  • TORPEDO GLIDE

    During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s.

    • cooldownReduction

  • BLACK HOLE

    [Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 1s.

    • slowTargetMoveSpeed

  • HYPER HEALER

    Allies affected by [Hyper Ring] gain 50 Overhealth.

    • overhealthToAllies

  • RALLY RING

    Reduce [Hyper Ring]'s cooldown by 1s when an ally passes through it.

    • cooldownReduction

  • ORBITAL ALIGNMENT

    Enemies inside of [Orbital Ray] lose 35% Move Speed. Allies inside of it gain 25% Move Speed.

    • slowEnemyMoveSpeed
    • alliedMoveSpeedIncrease

  • STELLAR FOCUS

    [Orbital Ray] now follows you and its duration is increased by 35%.

    • orbitalRayFollows
    • orbitalRayDurationIncrease

  • B-SIDE BOP

    50 Health 25% Melee Damage After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to 200% of damage dealt.

    • health
    • meleDamage

    10000

  • RIFF REPEATER

    15% Weapon Power (Sonic Amplifier) [Sonic Amplifier] projectiles ricochet off walls 3 times.

    • weaponPower
    • ricochet

    10000

  • #1 SINGLE

    10% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) When allies leave your [Crossfade] area, the effect lingers for 2s.

    • abilityPower
    • lingeringAreaEffect

    4000

  • LOFLY BEATS

    5% Weapon Power (Sonic Amplifier) 5% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) While in [Speed Boost], [Soundwave] also knocks you back.

    • weaponPower
    • abilityPower
    • selfKnockbackOnAbility

    4000

  • NANO BOOP

    5% Cooldown Reduction (Amp It Up, Soundwave) Environmental Kills grant [Nano Boost] for 5s.

    • cooldownReduction
    • nanoBoostOnEnvironmentalKill

    4000

  • AIRWAVES

    25 Health 15% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) [Sound Barrier] effectiveness is increased by 25% for every 1s [Sound Barrier] is channeled, up to 50%.

    • health
    • abilityPower
    • channeledAbilityBuff

    10000

  • ALL-OUT AUDITIVA

    20% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) 33% [Amp It Up] Duration

    • abilityPower
    • ampItUpDuration

    11000

  • SPEED SKATES

    25 Health After [Wallriding], gain 30% Move Speed for 2s.

    • health
    • moveSpeedBuffOnWallride

    3750

  • HIP HOP

    25 Health After [Wallriding], gain an additional jump while airborne.

    • health
    • additionalJumpOnWallride

    9000

  • FAST FORWARD

    While above 50% Move Speed, increase damage by 25%.

    • damageBuffOnHighSpeed

  • SIGNATURE SHIFT

    After using an ability, your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 80% increased projectile size.

    • increasedProjectileSizeAfterAbility
    • multiShot

  • SONIC BOOM

    [Sonic Amplifier] Damage heals all allies affected by [Crossfade] equal to 20% of damage dealt.

    • damageHealsAlliesInCrossfade

  • MIXTAPE

    When switching to [Healing Boost], [Crossfade] heals for 50% of [Crossfade] healing for every 1s [Speed Boost] was active.

    • healingBasedOnPreviousSpeedBoost

  • MEGAPHONE

    +15% [Amp It Up] Duration While [Amp It Up] is active, [Crossfade] radius is increased by 150%.

    • ampItUpDuration
    • crossfadeRadiusBuffOnAmpItUp

  • RADIO EDIT

    After using [Amp It Up], trigger a [Sound Barrier] with 85% reduced Overhealth.

    • soundBarrierOnAmpItUp

  • VIVACE

    While [Wallriding] or airborne, [Soundwave] cooldown refreshes 25% faster and adds 1 Max Ammo per 1s until you reload.

    • soundwaveCooldownBuffOnWallrideAirborne
    • ammoRegenOnWallrideAirborne

  • WALLVIBING

    While [Wallriding] or airborne, gain temporary Overhealth equal to 3% of your life every 1s, up to 30%.

    • overhealthRegenOnWallrideAirborne

  • CROWD PLEASER

    After using [Soundwave], heal all allies affected by [Crossfade] for 150% of [Crossfade] healing.

    • healAlliesInCrossfadeAfterSoundwave

  • LET'S BOUNCE

    [Soundwave] has 30% increased knockback and deals 40 bonus damage if the target hits a wall.

    • increasedKnockback
    • bonusDamageOnWallHit

  • REVERB

    Gain 1 extra charge of [Soundwave].

    • additionalCharges

  • BEAT DROP

    20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to 200 damage.

    • ultimateCostReduction
    • damageOnSoundBarrierLanding