All Items (159)
Compensator
5% Weapon Power
- weaponPower
1000
Plasma Converter
5% Weapon Lifesteal
- weaponLifeSteal
1000
Weapon Grease
5% Attack Speed
- attackSpeed
1000
Ammo Reserves
20% Max Ammo
- maxAmmo
1500
Frenzy Amplifier
Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.
- attackSpeed
- moveSpeed
1500
Aftermarket Firign Pin
10% Attack Speed. 5% Move Speed
- attackSpeed
- moveSpeed
3750
Advanced Nanobiotics
5% Weapon Power. After healing an ally, gain 10% Attack Speed, for 3s
- weaponPower
- attackSpeed
4000
Advanced Nanobiotics
5% Weapon Power. After healing an ally, gain 10% Attack Speed, for 3s
- weaponPower
- attackSpeed
4000
Shieldbuster
5% Weapon Power. After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.
- weaponPower
- attackSpeed
4000
Stockpile
5% Attack Speed. 25% Max Ammo
- attackSpeed
- maxAmmo
4000
Icy Coolant
10% Weapon Power. 5% Cooldown Reduction
- weaponPower
- cooldownReduction
5000
Talon Modification Module
15% Weapon Power
- weaponPower
5500
ELECTRO LIGHTS
10% Attack Speed Recover from being [Overheated] 25% faster.
- attackSpeed
- overheatedRecover
4000
ENHANCED TARGET SENSORS
Deal 25% more damage to enemies farther than 12m away.
- damage
4000
OPTIMIZED ENERGY
10% Weapon Power Critical hits reduce your [Heat] by 5%.
- weaponPower
- heatReduction
5000
CODEBREAKER
15% Weapon Power Ignore 50% of Armor's damage reduction.
- weaponPower
- ignoreArmor
9000
SALVAGED SLUGS
10% Attack Speed 30% Increased Damage to Barriers Dealing Weapon Damage to Barriers has a 50% chance to restore 1 ammo.
- attackSpeed
- damageToBarriers
- restoreAmmo
9500
VOLSKAYA ORDNANCE
10% Attack Speed Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 20%.
- attackSpeed
- weaponDamage
9500
COMMANDER'S CLIP
10% Attack Speed 40% Max Ammo When you use an ability, restore 10% of your Max Ammo.
- attackSpeed
- maxAmmo
- restoreAmmo
10000
WEAPON JAMMER
25 Armor 10% Weapon Power Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.
- armor
- weaponPower
- reduceAttackSpeed
- attackSpeed
10000
AMARI'S ANTIDOTE
25 Health 15% Weapon Power While healing an ally below 50% Life with your Weapon, deal 15% increased Weapon Healing.
- health
- weaponPower
- weaponHealing
11000
BOOSTER JETS
20% Attack Speed When you use an ability, gain 20% Move Speed for 2s.
- attackSpeed
- moveSpeed
11000
EL-SA'KA SUPPRESSOR
10% Weapon Power Critical Hits apply 30% Healing Reduction to the target for 2s.
- weaponPower
- healingReduction
11000
HARDLIGHT ACCELERATOR
10% Weapon Power 10% Cooldown Reduction When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.
- weaponPower
- cooldownReduction
11000
THE CLOSER
20% Weapon Power 10% Critical Damage Critical Hits reveal the target for 3s.
- weaponPower
- criticalDamage
- targetReveal
13000
EYE OF THE SPIDER
25% Weapon Power Deal 10% increased damage to enemies below 30% Life.
- weaponPower
- damage
13500
CHARGED PLATING
After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
- ultimateCharge
- armor
- abilityPower
1000
POWER PLAYBOOK
10% Ability Power
- abilityPower
1000
SHADY SPECTACLES
10% Ability Lifesteal
- abilityLifesteal
1000
WINNING ATTITUDE
25 Health When you die, gain 15% Ultimate Charge.
- health
- ultimateCharge
1500
CUSTOM STOCK
5% Weapon Power 10% Ability Power
- weaponPower
- abilityPower
3750
BIOLIGHT OVERFLOW
25 Health 5% Ability Power When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.
- health
- abilityPower
- overhealth
- ultimateCharge
4000
ENERGIZED BRACERS
10% Ability Power 10% Ability Lifesteal
- abilityPower
- abilityLifesteal
4000
JUNKER WHATCHAMAJIG
25% Starting Ultimate Charge
- startingUltimateCharge
4000
WRIST WRAPS
5% Ability Power 10% Attack Speed
- abilityPower
- attackSpeed
4000
MULTI-TOOL
5% Ability Power 10% Cooldown Reduction
- abilityPower
- cooldownReduction
5000
NANO COLA
20% Ability Power
- abilityPower
5500
ARCFINDER
[Energy Javelin] deals 25% increased damage to enemies farther than 12m away.
- damage
4000
ELITE ROTATOR CUFF
10% Ability Power 35% [Javelin Spin] Duration
- abilityPower
- javelineSpinDuration
4000
REFRACTION TILES
25 Armor While [Javelin Spin] is active, gain 50% damage reduction from beams.
- armor
- damageReductionFromBeams
- javelineSpinDuration
4000
THREE-TAP TOMMYGUN
10% Ability Power 10% Attack Speed After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target's Life.
- abilityPower
- attackSpeed
- weaponDamage
- life
9500
BIOTECH MAXIMIZER
25 Health 10% Ability Power When you use an ability that heals, reduce its cooldown by 5% for each unique ally it heals.
- health
- abilityPower
- cooldownReduction
10000
CATALYTIC CRYSTAL
15% Ability Power Ability Damage and Healing grants 20% more Ultimate Charge.
- abilityPower
- ultimateCharge
10000
LUMÉRICO FUSION DRIVE
50 Armor 15% Ability Power When you use an ability, restore 50 Armor or Shields over 2s.
- armor
- abilityPower
- restoreArmorOrShields
10000
SUPERFLEXOR
25 Health 10% Weapon Power When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.
- health
- weaponPower
- abilityPower
- weaponHealing
10000
CYBERVENOM
10% Ability Power 5% Cooldown Reduction Dealing Ability Damage applies 30% Healing Reduction for 2s.
- abilityPower
- cooldownReduction
- healingReduction
10500
IRIDESCENT IRIS
20% Ability Power 10% Cooldown Reduction After spending your Ultimate Charge, gain 100 Overhealth for 3s.
- abilityPower
- cooldownReduction
- overhealth
- ultimateCharge
11000
LIQUID NITROGEN
25 Health 10% Ability Power Dealing Ability Damage slows the target's Move Speed by 20% for 3s.
- health
- abilityPower
- slowTargetMoveSpeed
11000
MARK OF THE KITSUNE
10% Ability Power When you use an ability, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.
- abilityPower
- weaponDamage
- weaponHealing
CHAMPION'S KIT
40% Ability Power
- abilityPower
13500
EFI'S THEOREM
20% Ability Lifesteal 50% [Fortify] Duration
- abilityLifesteal
- fortifyDuration
10000
3D-PRINTED LANCE
15% Ability Power [Energy Javelin] cooldown is reduced by 15%, but each use generates 25 [Heat].
- abilityPower
- javalineCooldownReduction
- heatGeneration
11000
OLADELE-COPTER BLADES
15% Ability Power While using [Javelin Spin], gain free flight and 20% Move Speed.
- abilityPower
- javelineSpinDuration
- freeFlight
- moveSpeed
12000
ADRENALINE SHOT
10 Health. Health Packs grant 20% Move Speed for 5s and 50 Overhealth.
- health
- moveSpeed
- overhealth
1000
ELECTROLYTES
At the start of the round, gain 100 unrecoverable Overhealth.
- overhealth
1000
FIELD RATIONS
While on the Objective, restore 8 Life every 1s.
- life
- weaponHealing
1000
RUNNING SHOES
10 Health. At the start of the round and when you first respawn, gain 20% Move Speed for 10s while out of combat.
- health
- moveSpeed
1000
ARMORED VEST
25 Armor
- armor
1500
FIRST AID KIT
25 Shields. Reduce the time before your Life begins regenerating by 33%.
- shields
- lifeRegenerationDelay
1500
SIPHON GLOVES
25 Health. [Quick Melee] damage heals for 25 Life.
- health
- meleDamage
- weaponHealing
- life
1500
REINFORCED TITANIUM
25 Shields. While you have Shields, take 15% reduced Ability Damage.
- shields
- abilityDamageReduction
3750
CUSHIONED PADDING
25 Shields. -40% Incoming Negative Effect Duration. When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.
- shields
- negativeEffectDuration
- life
- weaponHealing
4000
IRONCLAD EXHAUST PORTS
5% Cooldown Reduction. When you use an ability, gain 25 Overhealth for 3s.
- cooldownReduction
- overhealth
4000
VISHKAR CONDENSOR
25 Shields. Convert 100 Health into Shields.
- shields
- health
4000
VITAL-E-TEE
10 Armor. Convert 100 Health into Armor.
- armor
- health
4000
CRUSADER HYDRAULICS
25 Armor. While you have Armor, take 10% reduced Weapon Damage.
- armor
- weaponDamageReduction
4500
IRON EYES
25 Shields. You take 20% reduced damage from Critical Hits.
- shields
- reducedCriticalDamage
4500
MEKA Z-SERIES
8% Health, Armor, Shields
- health
- armor
- shields
5000
CHARGED CHASSIS
25 Health. [Fortify] grants additional Overhealth equal to 10% of your max Life.
- health
- fortifyDuration
- overhealth
- life
4000
SIPHONIC SPEAR
When you deal damage with [Energy Javelin], heal 10% of your max Life over 3s.
- damage
- life
- weaponHealing
4000
SOLAR REGENERGY
25 Health. After using an ability, restore Armor equal to 3% of your max Life.
- health
- armor
- life
- restoreArmorOrShields
4000
GENETICIST'S VIAL
25 Health. The first time you would die each round, revive instead with 200 Life after 3s.
- health
- revive
- life
9000
BLOODBOUND
50 Health. The last enemy to deal a final blow to you is Revealed when nearby. Deal 10% more damage to them and take 10% reduced damage from them.
- health
- targetReveal
- damage
- reduceDamage
9500
DIVINE INTERVENTION
50 Shields. When you take more than 100 damage at once, restore 15% of damage taken and start regenerating your Shields.
- shields
- damage
- restoreArmorOrShields
9500
GLOOMGAUNTLET
50 Armor. 15% Melee Damage. [Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
- armor
- meleDamage
- moveSpeed
- life
- weaponHealing
9500
MARTIAN MENDER
25 Health. 10% Cooldown Reduction. Restore 3% of your Life every 1s.
- health
- cooldownReduction
- life
- weaponHealing
10000
PHANTASMIC FLUX
10% Weapon Power. 10% Ability Power. 15% Weapon Lifesteal. 15% Ability Lifesteal. While at full Life, Lifesteal grants up to 100 Overhealth.
- weaponPower
- abilityPower
- weaponLifeSteal
- abilityLifesteal
- life
- overhealth
10000
RÜSTUNG VON WILHELM
15% Health, Armor, Shields. While below 30% Life, gain 10% Damage Reduction.
- health
- armor
- shields
- life
- reduceDamage
10000
VANADIUM INJECTION
50 Shields. While at 100% Ultimate Charge, gain: 50 Health, 10% Weapon Power, 10% Ability Power, 10% Attack Speed, 10% Cooldown Reductio, 10% Move Speed.
- shields
- ultimateCharge
- health
- weaponPower
- abilityPower
- attackSpeed
- cooldownReduction
- moveSpeed
10000
NEBULA CONDUIT
50 Health. 10% Weapon Power. Prevent 15% of incoming damage and instead take that prevented damage over 3s.
- health
- weaponPower
- reduceDamage
11000
OGUNDIMU REDUCTION FIELD
50 Armor. When you take damage, gain 0.5% Damage Reduction for 1s, stacking up to 20 times.
- armor
- reduceDamage
11000
HOLLAGRAM HELMET
50 Armor. When you use [Fortify], allies within line of sight gain Unstoppable for 2s.
- armor
- fortifyDuration
- unstoppable
10000
SCORCHED EARTH
When you [Overheat], apply Burning to enemies within 6m, dealing damage equal to 10% of your max Life over 5s.
- overheat
- damage
- life
- burning
SHIELD DIVERGENCE
When you [Overheat] deploy a Barrier with 600 Health in front.
- overheat
- barrierHealth
ADVANCED THROWBOTICS
When you use [Javelin Spin], launch an [Energy Javelin] with 50% less damage.
- javelineSpinDuration
- damage
HOT ROTATE-O
[Javelin Spin] gains 35% Cooldown Reduction but now generates [Heat].
- javelineSpinDuration
- cooldownReduction
- heatGeneration
SPYNSYN UPDATE
[Javelin Spin] now deflects projectiles and grants 20% of damage dealt from deflecting as Ultimate Charge.
- javelineSpinDuration
- damage
- ultimateCharge
- deflectProjectiles
FACTORY RESET
While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain 25% Cooldown Reduction.
- fortifyDuration
- javelineSpinDuration
- cooldownReduction
HOOVES OF STEEL
After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify]. Resets when you next use [Fortify].
- fortifyDuration
- damage
- shields
RESTORTIFY
While [Fortify] is active, heal for 5% of your max Life every 1s.
- fortifyDuration
- life
- weaponHealing
RIDE WITH ME
While [Fortify] is active, grant allies in line of sight 30% Move Speed and Overhealth equal to 10% of your max Life.
- fortifyDuration
- moveSpeed
- overhealth
- life
LASSOED
On impact, [Energy Javelin] will pull enemies within 4m towards itself.
- damage
- slowTargetMoveSpeed
CENTRIPETAL CHARGE
25% Ultimate Cost Reduction. After using [Terra Surge], reset your ability cooldowns.
- ultimateCostReduction
- cooldownReduction
CHAIN GRASP
After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 3s.
- bioticGraspSecondaryChain
DECONSTRUCTION
After you spend 50 [Biotic Energy], deal 20% increased damage for 6s.
- damage
EMPOWERING YOU
[Biotic Grasp]'s secondary fire can target allies, increasing their damage by 15%.
- alliedDamageIncrease
ETHEREAL EXCISION
While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain 30% Move Speed, 30% Lifesteal, and restore 100% more Biotic Energy.
- moveSpeed
- lifesteal
- bioticEnergyRestore
OPTIMAL OVERFLOW
After you spend 50 [Biotic Energy], launch the last selected [Biotic Orb] with 75% reduced duration.
- additionalBioticOrb
PRECARIOUS POTENCY
Allies healed by your [Biotic Grasp] are healed for an additional 20% of [Biotic Grasp]'s healing over 5s.
- weaponHealing
CROSS-ORBAL
[Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.
- additionalBioticOrb
MULTIBALL
[Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.
- additionalBioticOrb
PHANTASM
When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with 50% reduced duration.
- additionalBioticOrb
SCIENTIFIC DEATHOD
While using [Fade], passing through enemies grants 5% Ultimate Charge and Overhealth equal to 15% of your max Life.
- ultimateCharge
- overhealth
VOIDHOPPERS
[Fade] also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life.
- phaseAllies
- overhealthToAllies
DESTRUCTION'S DIVIDE
[Coalescence] can be toggled between pure healing or pure damage, with 25% greater effect.
- coalescenceToggleHealDamage
- increasedCoalescenceEffect
ABYSS BOOTS
25 Health While using [Fade], you jump 30% higher.
- health
- jumpHeightOnFade
4000
EXTENDRILS
15% Ability Power (Biotic Orb, Coalescence) 30% [Biotic Orb] Tendril Range
- abilityPower
- bioticOrbTendrilRange
11000
COALEGION
25 Health 15% Ability Power (Biotic Orb, Coalescence) Allies healed by [Coalescence] deal 15% increased damage.
- health
- abilityPower
- alliedDamage
10000
LEVITATION SHAWL
10% Ability Power (Biotic Orb, Coalescence) During [Coalescence], gain free flight.
- abilityPower
- freeFlight
4500
SMART ORBS
5% Ability Power (Biotic Orb, Coalescence) [Biotic Orb] moves 50% slower while it is healing or dealing damage.
- abilityPower
- bioticOrbSlowOnHealDamage
4000
SUBATOMIC SPLITTER
10% Weapon Power (Biotic Grasp) 15% [Biotic Grasp] Secondary Fire Range
- weaponPower
- secondaryFireRange
11000
ALTERNATIVE ENERGY
10% Ability Power (Biotic Orb, Coalescence) 15% Attack Speed (Biotic Grasp) When you use [Fade], refill your [Biotic Energy].
- abilityPower
- attackSpeed
- bioticEnergyRestore
10000
HIGH CAPACITY TUBING
10% Weapon Power (Biotic Grasp) 50 Max [Biotic Energy]
- weaponPower
- maxBioticEnergy
4000
BIO-NEEDLES
10% Attack Speed (Biotic Grasp) [Biotic Grasp]'s secondary fire restores 50% more [Biotic Energy].
- attackSpeed
- bioticEnergyRestore
VANTAGE SHOT
5% Weapon Power (Mediblaster) While airborne, [Mediblaster] deals 15% more damage.
- weaponPower
- damage
4000
PULSE SPIKE
10% Attack Speed (Mediblaster) 35% [Pulsar Torpedoes] Projectile Speed After using [Pulsar Torpedoes], gain 25% Attack Speed for 4s.
- attackSpeed
- projectileSpeed
- attackSpeed
11000
LONG RANGE BLASTER
15% Weapon Power (Mediblaster) [Mediblaster] deals 15% increased damage and healing to targets farther than 12m away.
- weaponPower
- damage
- weaponHealing
12000
GRAVITATIONAL PUSH
15% Weapon Power (Mediblaster) During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.
- weaponPower
- attackSpeed
- knockback
10000
LOCK-ON SHIELD
10% Ability Power (Pulsar Torpedoes, Orbital Ray) While aiming [Pulsar Torpedoes], gain Overhealth equal to 50% of your max Shields.
- abilityPower
- overhealth
- shields
4000
LUX LOOP
10% Ability Power (Pulsar Torpedoes, Orbital Ray) 25% [Hyper Ring] Duration
- abilityPower
- hyperRingDuration
4000
PULSAR DESTROYERS
10% Ability Lifesteal (Pulsar Torpedoes) [Pulsar Torpedoes] explode on hit, dealing 20 damage.
- abilityLifesteal
- damage
10000
SOLAR SHIELDING
15% Ability Power (Pulsar Torpedoes, Orbital Ray) Allies affected by [Hyper Ring] restore 25 Shields every 1s.
- abilityPower
- restoreAlliedShields
10000
RED PROMISE REGULATOR
50 Shields 15% Ability Power (Pulsar Torpedoes, Orbital Ray) When you use [Orbital Ray], reset your cooldowns.
- shields
- abilityPower
- cooldownReduction
10000
BOOSTED ROCKETS
25 Shields 25% [Glide Boost] Duration
- shields
- glideBoostDuration
4000
FORTI-GLIDE
75 Shields During [Glide Boost], gain 10% Damage Reduction.
- shields
- damageReduction
10000
SUNBURST SERUM
75 Shields [Orbital Ray] gains 25% increased healing.
- shields
- orbitalRayHealingIncrease
10000
MEDIMASTER
[Mediblaster] can now critically hit both allies and enemies.
- criticalHitHeal
- criticalHitDamage
STINGER
[Mediblaster] deals an additional 10 damage to enemies over 1s. (Does not stack).
- damage
COSMIC COOLANT
[Pulsar Torpedoes] cooldown is reduced by 0.5s for each target it hits.
- cooldownReduction
MEDICINAL MISSILES
[Pulsar Torpedoes] heal for an extra 30 life and causes allies hit to receive 50% more healing for 3s.
- abilityHealing
PULSAR PLUS
[Pulsar Torpedoes] gains 1 additional charge.
- additionalTorpedoesCharges
BLINK BOOSTS
[Glide Boost] gains 2 additional charges and has a 65% reduced cooldown, but has 75% reduced duration.
- additionalCharges
- cooldownReduction
- glideBoostDuration
TORPEDO GLIDE
During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s.
- cooldownReduction
BLACK HOLE
[Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 1s.
- slowTargetMoveSpeed
HYPER HEALER
Allies affected by [Hyper Ring] gain 50 Overhealth.
- overhealthToAllies
RALLY RING
Reduce [Hyper Ring]'s cooldown by 1s when an ally passes through it.
- cooldownReduction
ORBITAL ALIGNMENT
Enemies inside of [Orbital Ray] lose 35% Move Speed. Allies inside of it gain 25% Move Speed.
- slowEnemyMoveSpeed
- alliedMoveSpeedIncrease
STELLAR FOCUS
[Orbital Ray] now follows you and its duration is increased by 35%.
- orbitalRayFollows
- orbitalRayDurationIncrease
B-SIDE BOP
50 Health 25% Melee Damage After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to 200% of damage dealt.
- health
- meleDamage
10000
RIFF REPEATER
15% Weapon Power (Sonic Amplifier) [Sonic Amplifier] projectiles ricochet off walls 3 times.
- weaponPower
- ricochet
10000
#1 SINGLE
10% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) When allies leave your [Crossfade] area, the effect lingers for 2s.
- abilityPower
- lingeringAreaEffect
4000
LOFLY BEATS
5% Weapon Power (Sonic Amplifier) 5% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) While in [Speed Boost], [Soundwave] also knocks you back.
- weaponPower
- abilityPower
- selfKnockbackOnAbility
4000
NANO BOOP
5% Cooldown Reduction (Amp It Up, Soundwave) Environmental Kills grant [Nano Boost] for 5s.
- cooldownReduction
- nanoBoostOnEnvironmentalKill
4000
AIRWAVES
25 Health 15% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) [Sound Barrier] effectiveness is increased by 25% for every 1s [Sound Barrier] is channeled, up to 50%.
- health
- abilityPower
- channeledAbilityBuff
10000
ALL-OUT AUDITIVA
20% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) 33% [Amp It Up] Duration
- abilityPower
- ampItUpDuration
11000
SPEED SKATES
25 Health After [Wallriding], gain 30% Move Speed for 2s.
- health
- moveSpeedBuffOnWallride
3750
HIP HOP
25 Health After [Wallriding], gain an additional jump while airborne.
- health
- additionalJumpOnWallride
9000
FAST FORWARD
While above 50% Move Speed, increase damage by 25%.
- damageBuffOnHighSpeed
SIGNATURE SHIFT
After using an ability, your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 80% increased projectile size.
- increasedProjectileSizeAfterAbility
- multiShot
SONIC BOOM
[Sonic Amplifier] Damage heals all allies affected by [Crossfade] equal to 20% of damage dealt.
- damageHealsAlliesInCrossfade
MIXTAPE
When switching to [Healing Boost], [Crossfade] heals for 50% of [Crossfade] healing for every 1s [Speed Boost] was active.
- healingBasedOnPreviousSpeedBoost
MEGAPHONE
+15% [Amp It Up] Duration While [Amp It Up] is active, [Crossfade] radius is increased by 150%.
- ampItUpDuration
- crossfadeRadiusBuffOnAmpItUp
RADIO EDIT
After using [Amp It Up], trigger a [Sound Barrier] with 85% reduced Overhealth.
- soundBarrierOnAmpItUp
VIVACE
While [Wallriding] or airborne, [Soundwave] cooldown refreshes 25% faster and adds 1 Max Ammo per 1s until you reload.
- soundwaveCooldownBuffOnWallrideAirborne
- ammoRegenOnWallrideAirborne
WALLVIBING
While [Wallriding] or airborne, gain temporary Overhealth equal to 3% of your life every 1s, up to 30%.
- overhealthRegenOnWallrideAirborne
CROWD PLEASER
After using [Soundwave], heal all allies affected by [Crossfade] for 150% of [Crossfade] healing.
- healAlliesInCrossfadeAfterSoundwave
LET'S BOUNCE
[Soundwave] has 30% increased knockback and deals 40 bonus damage if the target hits a wall.
- increasedKnockback
- bonusDamageOnWallHit
REVERB
Gain 1 extra charge of [Soundwave].
- additionalCharges
BEAT DROP
20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to 200 damage.
- ultimateCostReduction
- damageOnSoundBarrierLanding